Destination Zero by John Bannon
Destination Zero by John Bannon
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Destination Zero by John Bannon introduces Bannon's hands off style of card magic.
Fasten your seatbelt. You are travelling to a special province in the world of magic: Self-working card magic. Deceptive, automatic, and turbo-charged.
In Destination Zero, you join John Bannon on a twenty-five stop wide-ranging tour of self-working card magic. Not your typical non-sleight-of-hand tricks, Bannon has thoroughly analyzed these effects and backed up subtle principles with the careful, layered construction he is known for.
Anyone can cobble together a couple of principles and call it a “trick.” Bannon looks for synergies and leverages the method as much as possible. His objective: “One plus one should equal three—or more. Otherwise, why bother?”
You get the trick and you get Bannon talking about the trick, all in his precise, but easy-to-read style. The perfect travel companion on this exciting journey.
All with regular cards, without gaffs, crimps, pencil dots, “punches,” or marks. These highly-refined constructions will change the way you think about self-working card magic.
It’s not just the destination, it’s the journey. Enjoy the ride. Let's roll ...
Destination Zero Contents:
Bluff Oracle Aces I: Free cut finds four Aces.
Bluff Oracle Aces II: Performer cuts to an Ace; the Participant finds the other three.
Ulterior: A card discovery and a secret cull.
Petal To The Metal: Participant divines the identity of a predicted card.
Four-Sided Gemini: Brand new Gemini Twins variation. Seriously.
Ban-nihilation: Cameron Francis’ “Annihilation Deck”—without the deck.
Perennial: The Diary trick—without the Diary.
Prophet Motive: Participant shuffles and deals. The prediction cannot be explained.
The Thirty-Second Sense: Pocket change misses, then finds the participant’s mental selection.
Mousetrap: Two Queens trap a mental selection.
Second Reckoning: Mental selection is mentally spelled to…and found.
Leverage: Performer predicts that participant will miss the target card and by exactly how much.
Tiny Contrary Killer: Participants select a card and think of one. Both have been predicted—sort of.
Perfect: Participant freely cuts, deals, and stops at a particular card. The performer has predicted it.
Cross Purposes: Mentally-selected card at a chosen number.
Sort Of Psychic: After a few warm-up exercises, the participant cuts to her genuinely thought-of card.
Origami Poker Revisited: Fast fold finds (Royal) flush. From High Caliber.
Box Of Doom: Einstein would not have stood a chance.
Free Willy: Participant shuffles, cuts, makes a few free choices. Esmeralda knows.
Matchismo: Performer and Participant each shuffle and cut—and find matching cards. The three digit number has been predicted.
The Koko Test: After a short pop psychology test, the Participant has cut to a subliminally-selected card.
Nationwide: Four freely selected cards match the States of four US quarters—sort of.
AK-47: Any card is thought of. The performer commits to one card and removes it. Nailed it!
Depth Charge: Any card at any number—sort of.
Banco Bank Night Bonus: Over one million dollars at stake—really.
Through-out Destination Zero you will learn valuable card moves and subtleties which will help you improve you card magic.
Brand: Squash Publishing
Creator: John Bannon
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